The sun is dead. Its ash still burns.
Scroll
Prologue frames from the in-engine intro
Choose your calling
Drag to turn
Eight regions
They lie around the Last Wick Citadel. Everyone online shares one open world, and night falls for all of you at once.
Bestiary
Drag to turn
Bosses
One for each region. Pick a card to read it.
The Citadel
The last fortress with a fire in it, and the people who hand out the first quests.
Gameplay
The game's real interface. Point at a marker to see what it does.
“Read the swing, not the blade.”
A Hollow swings at you. A gold glint on its blade means the blow can be parried: click the scene as it lands, and if you're right on time the knight hits back with his shield. A red glint can't be parried, so press Space and roll away. The keys are the game's own.
Controls press a key
Chapter I The Bell of the Snuffed Candle
We will all see the morning.
The game isn't out yet. Leave your email and we'll write when the gates open.
You're on the list. Watch for the bell.
Click the bell